hi,
at the moment i try to test and optimize the possible usercount of luadch and wrote a little script
to connect multiple times to a hub. you can download a package for windows here:
Removed link by me. // Pietry.
i tested it with luadch, dshub kappa rc1 and uhub-0.2.3-3429 on winxp, amd 3000+, 1 gb ram via localhost. the settings in hubstress.lua were
Code: Select all
local bot_count = 2000
local bot_timeout = 0.9
local bots_per_second = 10
that means the script tried to connect 2000 bots to the hub and the rate should be 10 bots per second. here my results:
dsub started to drop and disconnect bots when about 500 bots were connected; i stopped the script
when only 180 bots remained in the hub. the cpu count were high, ram usage about 90 mb. screenshot:
http://home.arcor.de/blastbeat/hubstress/dshub.JPG
uhub had a great performance, minimal cpu and ram usage, but at 1270 bots the hub crashed:
http://home.arcor.de/blastbeat/hubstress/uhub.JPG
i tried the last luadch svn and didnt reach the 2000 logins, so i played a bit with the garbage collector but the result was only marginal better:
http://home.arcor.de/blastbeat/hubstress/luadch.JPG
at least all bots connected, but more users means more objects in luadch and this seems to crash the garbage collector